The most important ones have to do with Sonic's tag action. (It's also possible that I'm simply waiting for a timed level object, although Spindashing or running along a wall) then they only take 1 second to charge. Not been released since the last time something else reset it (such as Tag actions take 1.5 seconds to charge from scratch, or if the R button has Like spindashing or flying will partially reset the tag action charge counter. Used again to keep following the fastest route, and/or because special moves Of spindashing, and in all of those cases I was waiting for a tag action toĬharge up because it was necessary to use one recently and it needed to be Something slowly, such as dawdling before hitting a spring or walking instead Periodically reset the charge to avoid using it, but I didn't consider that aīad thing because it meant bringing the partner onscreen more often.Ī final note about tag actions: Sometimes it might look like I purposely do Some of the charging was unnecessary as I Only had to "press" the R button for one frame to perform the tag action and I used auto-hold on the Rīutton so that when I wasn't holding it down, it was always charging, and I Possible, which is to say, almost all of the time. I made sure the character is traveling faster than normal whenever Some of the other addresses I needed to monitor wereĭynamically allocated to apparently random locations in memory, so I had to doĪ new cheat search for boss information at every encounter.įor recording it, I used frame advance and frame search for basicallyĮverything.
Important memory viewer address was 030015D8 set to 16-bit with decimalĭisplay on, which holds the character's current speed in x then y followed by Invulnerability countdown timers when applicable. Speed and tag action counters at all times as well as boss health and Something to compare to always makes things easier, even when it happens toĪs far as general TAS-making techniques go, I was monitoring the character's Greatly and I used them in conjunction with the maps whenever possible. Look closely and you can see all of the Chao on those maps.)Īlso, the videos other people have put up at TSC (thanks Quartz) helped (And if anyone is ever crazy enough to make a 100% run, You might not intend to plan any routes, but it is neat to see what the levels
If TSC is up right now you should be able to find all of the I daresay the Twinkle Snow 2, Chaos Angel 1, and Chaos AngelĢ routes would have been terrible in comparison if I hadn't had those maps High-quality output that clearly showed all sprite-based objects in the levelĪs well as the level layout, but the result was extremely useful for makingĪ map of the shortest level.
Large, the largest having about 168 screenfuls of area, and I wanted It took a long time to output because the levels are quite Screenshots at each position in the level (at 1/4 scale) to generate Hack I had used for my Sonic Advance run in order to take In order to help plan routes through the levels, I modified the VBA camera Current standing record there is now 0:42:70. EDIT: said record times have apparently been retracted after this TAS was made. : I dispute the legitimacy of this time (see level notes). : Slower because the K/A team used for the record is not unlocked yet thisĮarly in the game. : (as of the time this was posted, although they were very different when I started and will probably continue to change) That than less-interestingly completed levels with less variety of teams and Well-paced, if nonstop action is your idea of good pacing, but I'd rather have I admit that the character switching means that the run as a whole isn't very Playing through the game from start to credits, instead of running through anĪlready-beaten game and happening to play all of the clearly-already-completed I chose to start from a new game because doing that feels more like
(I believe) have questionable entertainment value for the added movie length,Īnd would possibly result in re-playing quite a few levels for very small time Levels twice to get better times after having unlocked more characters would The time to switch characters, which wouldn't have been much fun. Using suboptimal character combinations on many levels simply to avoid taking They did not result in the most easy-to-make movie by any These goals were chosen because I thought they would result in the most