The Koopa Beach zipper can be seen in the April prototype where one is placed in both Koopa Beach tracks.Ī smaller treetop, meant for Mario Circuit's background.Īn alternate version of the big Exclamation Mark, which has actually more detail than the used one.įound among the graphics for the Item Storage and the Race Time numbers. Tilesets are in this order: Donut Plains, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road. However, some tracks don't use Zippers at all, so its palette's colour goes unused. Just like the Oil Slick, the Zipper has a unique palette to fit every track theme. The Choco Island oil slick can be seen in the April prototype where it's placed in every Choco Island track. Tilesets are in this order: Donut Plains, Ghost Valley, Bowser's Castle, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road. This can not be seen in the Mario Circuit theme, because the dirt uses the same colour as the road. There is also some extra detail around the Oil Slick, which looks like dirt, meant to fit Donut Plains or Choco Island. Its palette is altered for each track theme to fit the tracks (except Rainbow Road). The Oil Slick is loaded within every track theme, however it is only used in Mario Circuit tracks. They use their own unique pallette, which is different for each track theme, to fit the tracks. Loaded within every track theme are the graphics for Item Fields, Coins, Zippers, but also the Oil Slick can be found there. (Source: Louis Miles) Unused Tile Features It also has some shining on it, unlike the used coin. Interestingly, this is found at the beginning of the tileset among the main track's graphics, while the objects such as item fields, jump bars and the normal coin itself are always at the end of the tileset, so it may be something different and part of the main track. It can also be found in the source files, where it was in place of the coin graphic in early tilesets. It acts like road and not like a normal block if placed on a course with an editor.Īn alternate version of the coin from Rainbow Road, which act as road and not like a normal coin. This block can be found in the tileset from the Mario Circuit courses. More than one debug command can be used at a time by adding the bytes above together (e.g., entering 14 in place of '?' will enable both pressing L to skip to the last lap and the item debugger). Pushing certain buttons lets you use an item instantly:
08 - The game crashes at races starting.04 - Pushing L puts you on the last lap.
This was the beginning of the Mario Kart series and started more or less the whole trend of 'Mascot Racers'.Ī number of debug commands can be accessed with Pro Action Replay code 7E1F06?, where '?' is one of the following: Super Mario Kart is a wacky SNES racing game featuring Mario, Luigi, Yoshi, and many other characters from the Mario universe.